I have recently started a project working with the Unreal Engine. This is where I'll post my current progress on this project.
This is a personal project and as such I am responsible for all aspects of its creation including -Creature and character meshes (static meshes as well), texturing, rigging, animation, and all engine implementations (including physics assets, animation trees, terrain, and custom shaders). When it comes to the programming side of things I'm relying on the default Unreal code however it has been heavily modified with many custom classes. This project is a work in progress so I'll post new videos as I continue onward.

Thanks for watching!

Screen Captures:

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